A future Creature TD
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I decided to pursue Creature TD as my career since I read its job description a few years ago as the job suits me the best in terms of technically and artistically aspect. I have learnt to simulate muscles to drive final skin for a photo-realistic creature. At the moment, I’m working on a final year project as a Character TD. My role is rigging, setting up jiggle deformation, fur grooming and also in charge of rendering, troubleshooting render farm and a bit of lighting.
Skills
Rigging puppet for characters and creatures.
Simulating muscles, fascia and fat to drive final skin for photo-realistic creatures.
Knowledge of creature anatomy.
Knowledge of fur and hair process.
Knowledge of Maya.
Knowledge of rendering.
Knowledge of lighting.
Ability to script and debug in Python, Mel.
Game development in Unity using C#
Achievements
Wellington International Student Excellence Award (Community category) by WREDA in 2017.
Educations
Bachelor of Creative Media Production at Massey University 2016-2019.
Employments
Part-time Merchandiser at Crossmark Ltd NZ
June 2016 - current
Referees
Justin R. , Lecturer at Creative Media Production at Massey University Wellington
Featured Work


Photo-realistic bear R&D
This is my personal project in order to learn more of simulating anatomical creature. The project did help me understanding a lot of the FEM simulation process and understanding of creature anatomy.  I produced every aspect. Muscles, fascia, fat and skin simulation are done by using Ziva VFX.
