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A future Creature TD

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I decided to pursue Creature TD as my career since I read its job description a few years ago as the job suits me the best in terms of technically and artistically aspect. I have learnt to simulate muscles to drive final skin for a photo-realistic creature. At the moment, I’m working on a final year project as a Character TD. My role is rigging, setting up jiggle deformation, fur grooming and also in charge of rendering, troubleshooting render farm and a bit of lighting.

Skills

  • Rigging puppet for characters and creatures.

  • Simulating muscles, fascia and fat to drive final skin for photo-realistic creatures.

  • Knowledge of creature anatomy.

  • Knowledge of fur and hair process.

  • Knowledge of Maya.

  • Knowledge of rendering.

  • Knowledge of lighting.

  • Ability to script and debug in Python, Mel.

  • Game development in Unity using C#

Achievements

  • Wellington International Student Excellence Award (Community category) by WREDA in 2017.

Educations

  • Bachelor of Creative Media Production at Massey University 2016-2019.

Employments

  • Part-time Merchandiser at Crossmark Ltd NZ

       June 2016 - current

Referees

  • Justin R. , Lecturer at Creative Media Production at Massey University Wellington

       J.Rotolo@massey.ac.nz

Home: CV

2018 Showreel

Character/Creature TD  | +64 21 166 9584  |  khang.phannguyen@gmail.com

Home: Welcome

Featured Work

heroImageKCF.PNG

Kiwis Can Fly

I have been working on this project as a Character TD. My role is rigging two characters, fur grooming for both of them and setting jiggle deformation to drive final skin. I am also in charge of rendering wrangling, troubleshooting renderfarm and a bit of lighting.

bearFinalImage06.jpg

Photo-realistic bear R&D

This is my personal project in order to learn more of simulating anatomical creature. The project did help me understanding a lot of the FEM simulation process and understanding of creature anatomy.  I produced every aspect. Muscles, fascia, fat and skin simulation are done by using Ziva VFX.

gameImage01.PNG

Kiwis Can Fly the Exposure Game

A MR game developed by me and Tom, our modeller, played on Microsoft Hololens. The intention is to showcase our characters at Massey University 2018 Exposure. And Massey got a Hololens available so why not?

Sketching

Miscellaneous 

A bunch of other projects i've been involved in in the past 3 years of studying including university project and personal projects.

Home: Project

"Overall, Kyle, it's a pleasure to work with you. I'm ,hmm,  really enjoying how committed you are and focused ,hmm, on this aspect of animation production "

Justin R. Lecturer at Massey University

Home: Quote

Available from 15 November 2018

Wellington, New Zealand

0211669584

Home: Contact
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